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Rimworld cloth parka
Rimworld cloth parka





rimworld cloth parka

As far as textiles go, they all have their niche uses. Jackets fall in between parkas and dusters but fare slightly better in colder climates. It is also the least flammable textile, tied with Devilstrand. Parkas are for cold weather, dusters are for hot weather. Sculptures are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing. Method 1: Grow and Harvest Cloth with Cotton Plants This method is the most simple (almost) guaranteed way to get cloth in Rimworld. Textiles are divided into two categories: Fabrics: Fibrous material typically harvested from plants, or sheared from tamed animals (i.e. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an assault rifle, and another 12% chance to half the damage.įor use in furniture, hyperweave's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. Textiles Textiles are materials typically used to make clothing. Camelhair and Alpaca wool would allow for even higher. That said, even as less protective items of clothing, hyperweave still offers decent protection. Cloth/above-average leather Parka: -40C Cloth/above-average leather T-Shirt: -3C Cloth/above-average leather Pants: -3C Cloth/above-average leather Tuque: -10C Cloth/above-average leather Cowboy hat: +9.5C Here are some values for Muffalo wool, a medial wool, for some of those items. Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned pants and button-down shirts. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Thus, while Thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. I’ve found an example of the efficiency ratio for selling cloth: Duster 3.1875. The heat armor is significant though, offering good protection against inferno cannon that become common in the late game. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. The question of superiority is not a simple one however. Of all the other textiles, only thrumbofur is comparable. Hyperweave is one of the two most protective and insulative textiles in the game and is the premier choice for dusters and other protective clothing. Hyperweave cannot be grown or manufactured, instead it is only available through trading, the cargo pod event or offered as a quest reward.Īdditionally, some raiders and outlanders will occasionally come wearing hyperweave apparel.







Rimworld cloth parka